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| 《魔兽争霸3》1.04改动(完整)
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| [03-12-19 20:50] |
作者:翻译Poplar,aiyaya(CT-aiyaya) |
责任编辑:jingji
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FIXES
BUG修正
- Fixed an issue related to full shared unit control and allied play that could
cause one or more players to lose the ability to train or upgrade their own
units.
修正了在组队游戏中由于共享了单位控制而导致一个或多个玩家失去训练和升级自己单位的能力的问题。
- Fixed an issue that caused the experience point bars in Battle.net profiles to improperly reflect recently gained or lost points.
修正了BN个人档案里的经验条不能正确显示最近获得或失去的经验值的问题。
- Fixed a graphic issue related to the ladder profile and the scroll bar.
修正了LADDER的个人档案和滚动条的绘图。
BALANCE CHANGES
平衡性改变
Humans
人类
- Divine Shield duration increased to 15/30/45 from 10/20/30.
圣盾持续时间从10/20/30/上升至15/30/45
- Divine Shield cooldown changed to 35/50/65 from 60/60/60.
圣盾施法间隔从60/60/60/改变为35/50/65
- Avatar cooldown increased to 180 from 120.
山丘之王的变身技能的施法间隔从120增加到180
- Resurrection mana cost reduced to 200 from 250.
圣骑士的复活技能的魔法消耗从250减少到200
- Sorceress acquisition range increased to 700 from 600, improving the
frequency with which Slow is auto-cast.
女巫技能射程从600提高至700,提高自动施放缓慢的频率
Undead
亡灵
- Banshee acquisition range increased to 700 from 500, improving the frequency with which Curse is auto-cast.
女妖技能射程从600提高至700,提高自动施放诅咒的频率
- Anti-magic Shell is once again dispellable. A summoned unit under a shell does not take damage from the dispel, but will lose the shell.
反魔法盾再次变为可被驱散。一个加有反魔法盾召唤单位不会被驱散所伤,但会失去反魔法盾
- Anti-magic Shell mana cost reduced to 50 from 75.
反魔法盾的法力消耗从75减至50
- Sleep duration decreased on Hero units to 5/10/15 from 10/20/30.
睡眠对英雄的有效时间从10/20/30/下降为5/10/15
- Web duration decreased on Hero units to 7 from 20.
网对英雄单位的有效时间从20下降至7(6级以上的单位为英雄单位)
- Animate Dead mana cost reduced to 250 from 300.
复活术的魔法消耗从300降为250
- Player-controlled Ghouls no longer turn off pathing against units when they are instructed to harvest lumber.
玩家控制的食尸鬼不再能以采木头的方式穿越其他单位.
- Possession now takes 1 second to cast, up from 0.
占据现在需要1秒的施法时间,而不是以前的0.
Orcs
兽人
- Wards are no longer hit by Huntress Moon Glaive bounce.
守卫不在会被女猎手的反弹击中
- Critical Strike no longer receives damage from Thorns Aura. However, theBlademaster's base attack associated with a Critical Strike still interacts
with Thorns appropriately.
致命一击不会被荆棘光环所反弹,但致命一击中包含的剑圣的基本伤害力仍会被荆棘光环所影响
Night Elves
暗夜精灵
- Thorns no longer interacts with Critical Strike.
荆棘光环不再影响致命一击
- Mana Burn mana cost reduced to 50 from 75.
法力燃烧的法力消耗从75减少到50
- Mana Burn drain amount reduced to 50/100/150 from 100/200/300.
法力燃烧的效果从100/200/300减少到50/100/150
- Mana Burn cooldown reduced to 7 from 9.
法力燃烧的施法间隔从9减少到7
- Huntress damage reduced to 1d3+14 from 1d3+15.
女猎手的伤害从1d3+15减少到1d3+14
- Metamorphosis cooldown increased to 180 from 120.
恶魔猎人变身的间隔时间从120增加到180
- Cyclone duration reduced to 10/5.5 from 30/6 (normal unit/Hero units).
龙卷风的持续时间从30/6降到10/5.5(普通单位/英雄)
- Starfall cooldown increased to 180 from 120.
星落的施法间隔从120增加到180
- Druid of the Talon (in Night Elf form) acquisition range increased to 700
from 600, improving the frequency with which Faerie Fire is auto-cast.
鹰德鲁伊(精灵形态)技能射程从600提高至700,提高自动施放精灵之火的频率
- Ballista Impaling Bolt no longer functions with "Attack Ground."
弩车不再拥有"攻击地面"这个动作
- Ancient Protector cost reduced to 160/80 from 240/100.
远古守卫花费从240/100减少到160/80
- Ancient Protector hit points increased to 600 from 550.
- 远古守卫生命从550升至600。
- Ancient Protector armor decreased to 1 from 2.
- 远古守卫基本防御从2减少到1。
- Ancient Protector minimum range reduced to 0 from 200.
- 远古守卫最小射程从200减少到0。
- Ancient Protector ranged attack damage reduced to 1d10+44 from 1d13+51.
- 远古守卫远程攻击伤害从1d13+51减少到1d10+44。
- Ancient Protector damage type changed to pierce from siege.
- 远古守卫攻击方式从攻城变为穿刺。
- Ancient Protector splash damage reduced.
- 远古守卫溅射伤害降低
Creeps
野外生物
- Murloc Mutant damage increased to 1d5+24 from 1d2+12.
Murloc Mutant的攻击从1d2+12增加到1d5+24
MAP CHANGES
地图改变
- Many minor changes were made to many maps due to the balance changes made in patch 1.03 and patch 1.04. Some examples include:
在1.03至1.04的补丁中对许多地图进行了微小的改动,例如:
(4) Lost Temple - Added more shallow water to the islands. Center creep camp is a bit harder. Added Ogre Magi to the corner Ogre creep camps.
(4) Lost Temple - 岛上增加了很多浅水区域,对地图中央地区的怪物进行猎杀稍微难了点.在角上的食人魔营地增加了食人魔法师.
(6) Moonglade - Reduced all creep camps approximately 2 levels.
(6) Moonglade - 所有怪物等级平均减少了约2级.
(8) The Crucible - All start locations should now be very similar, close to
trees with enough room to build. All Goblin Merchant creep camps are
now farther off the main path.
(8) The Crucible - 所有起始点都将非常相似,靠近树的地方有足够的空间供建造.地精商店变的更远离主要道路.
(10) Dustwallow Keys - Fixed the choke point in the bottom left. Moved
Razormane creeps off the main paths.
(10) Dustwallow Keys - 修正了左下的瓶颈.移除了主要道路上的怪物Razormane.
(12) Ice Crown - Fixed the creep levels so that all camps are equal.
(12) Ice Crown - 修改了怪物等级.现在所有营地的强度都平均了.
NOTES: Replays are incompatible between major game revisions. (1.03 replays cannot be viewed with the 1.04 version of Warcraft III.) Custom save games will not load from versions 1.03 and below
注意:1.04不能观看1.03的REPLAY,同时也不能读取1.03的存档.
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